Universidad Rey Juan Carlos
Curso Superior Universitario en Design Thinking
DURATION
4 Months
LANGUAGES
Spanish
PACE
Full time
APPLICATION DEADLINE
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EARLIEST START DATE
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TUITION FEES
EUR 800 *
STUDY FORMAT
On-Campus
* El precio para estudiantes no comunitarios no residentes es sólo aproximado ya que cada tarifa académica es diferente.
Admissions
Curriculum
Module A
- The Design Thinking Facilitation Exercise and its Method
- A1 Introduction to Design Thinking
- Design Thinking: Fundamentals
- The dynamics and techniques as the basis of the method
- Basic Principles of Design Thinking
- Characteristics of people who use Design Thinking
- Pull and Push Factors of Design Thinking
- A2 Facilitation and the role of the facilitator
- Principles of facilitation
- The function and role of the facilitator
- Elements for a successful facilitation
- Visual Facilitation: Visual Thinking
- A3 Creativity and innovation
- Definition and conceptualization of creativity
- Myths of Creativity
- The creative person
- Negative circle of creativity
- Dynamic exercises and workshops
- Creativity vs. Innovation
- A4 Models for design thinking and its process
- Phases and dominant logic of Design Thinking models
- The IDEO Model
- Nassler's model
- Evolved model of Design Thinking
Module B
Dynamics, techniques, and tools for the exercise of facilitating innovation processes through Design Thinking
B1 Preliminary and Empathy Phase Tools
- From Challenge to Goal: Statement of Intent
- Map research participants
- User Research Plan
- Five human factors
- field of visits
- ethnographic video
- Picture interviews
- cultural artifacts
- Image Classification
- Simulation of experiences
- empathy map
- cognitive immersion
B2 Definition phase tools
- From observation to insight
- affinity diagram
- Conceptual map
- Thinking in Colors: The Walt Disney Method
- User Day
- ERAF Systems Diagram
- Insight clustering matrix
- User experience map in five phases
- Customer Journey Map
- Generation of design principles
- Analysis workshop
B3: Ideation phase tools
- brainstorming
- scammer
- team storming
- 3-12-3
- Hybridization techniques and connections
- Co-creation workshop
- writing storm
- Image-action
- scenario prospecting
- solution diagram
- Roadmap of solutions
- Solutions Database
- morphological synthesis
- Storyboard of solutions
- solution value
- R+D+V Matrix
- Solutions synthesis workshop
B4: Tools of the prototyping phase
- prototype to think
- Prototype to empathize
- Prototype to show
- Storyboard
- Concept Sketch
- Staging
- Storyboard
- Role-playing game
- The elevator speech
- Product Pinocchio
- Virtuous circle
- minimum viable product
B4: Tools of the prototyping phase
- prototype to think
- Prototype to empathize
- Prototype to show
- Storyboard
- Concept Sketch
- Staging
- Storyboard
- Role-playing game
- The elevator speech
- Product Pinocchio
- Virtuous circle
- minimum viable product
Program Outcome
General Competences
- Students are able to integrate knowledge and face the complexity of formulating solutions based on information that, being incomplete or limited, includes reflections on the needs of customers and stakeholders.
- Students know how to communicate the conclusions and results of their investigations and interventions to specialized and non-specialized audiences in a clear and unambiguous way.
- Ability to analyze, search and discriminate information from various sources.
- Capacity for teamwork
Specific Competences
- Knowledge of Design Thinking models.
- Knowledge and application of the IDEO model of Design Thinking.
- Application of the Dan Nessler Model of Design Thinking
- Ability to accurately integrate and evaluate multiple sources of information and make interpretations that help innovation teams gain awareness and achieve agreed results.
- Ability to manage an innovation process through Design Thinking and its responsibility.
- Know, understand, and apply methods, techniques, and tools for preliminary immersion of problems
- Know, understand, and apply empathy methods, techniques, and tools.
- Know, understand, and apply methods, techniques, and tools to obtain insight and define problems.
- Know, understand, and apply methods, techniques, and tools for the generation of ideas.
- Know, understand, and apply prototyping methods, techniques, and tools
- Know, understand, and apply testing methods, techniques, and tools.
- Knowing how to apply and integrate the knowledge of agile methodologies with the aim of helping companies and organizations to work on the basis of agile values and continuous improvement.
- Identification of new paradigms of organizational and business behavior to successfully face the changing environment and the agile transformation of organizations