Advanced Diploma in Game Programming (Optional Co-op) (Online)
DURATION
3 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Jan 2025
TUITION FEES
CAD 2,721 / per year *
STUDY FORMAT
Distance Learning
* 2-semester tuition fee for Canadian students; $15,437.50: 2-semester tuition fee for international students
Introduction
Program Details
- Program Code: 3609
- School: School of Engineering Technology and Applied Science
- Credential: Ontario College Advanced Diploma
- Program Type: Post-secondary program
- Program Length: 3 years/ 6 semesters
- Start Date: Fall, Winter
- Location: Online
To ensure that you choose the appropriate technology to participate in courses delivered in online and hybrid mode in Fall 2020, please consult the recommended computer specifications for the ICET academic programs.
With training from Centennial College's Game – Programming you'll graduate with an advanced diploma and the know-how to launch a career in the game software industry.
Whether you love the classics or today's technologically advanced games, in this interactive gaming program's courses you'll participate in various phases of game development, such as:
- Game design
- Three-dimensional graphics programming
- Simulation design
- Multiplayer online game programming
This advanced diploma technology program will also focus on topics such as object-oriented software design methodologies and user-oriented interface design, software testing and QA, C#, Java, advanced graphics, web game programming, HTML5/JavaScript, Unity3D, and mobile application development.
To underscore the curriculum's applied focus, two software development projects will be included. These "real world" games/simulations/applications will require you to utilize all the technical and business skills acquired during your studies to build high-quality software.
Who knew those years of video games would count as resumé experience?
Please note: Qualified college or university graduates with a background in software may gain direct admission into Semester 3 of this three-year program and receive their advanced diploma in four semesters (program #3129) or four semesters and two work terms (optional co-op version, program #3139).
Program Highlights
- Game – Programming courses are delivered using leading-edge technology geared to industry standards.
- The offering employs project-based learning.
- Knowledgeable and approachable faculty members from the School of Engineering Technology and Applied Science have diverse business experience and academic credentials.
- The program is also presented in a co-op version (program #3119). Students who choose this option gain practical experience in the field and network before graduation.
- Graduates from the program may apply for certified membership to either the Canadian Information Processing Society or their provincial engineering technology association.
Gallery
Admissions
Curriculum
Program Outline
Semester 1 | Semester 2 | Semester 3 |
|
|
|
Semester 4 | Semester 5 | Semester 6 |
|
|
|
Program Outcome
Program Vocational Learning Outcomes
Program Vocational Learning Outcomes describe what graduates of the program have demonstrated they can do with the knowledge and skills they have achieved during their studies. The outcomes are closely tied to the needs of the workplace. Through assessment (e.g., assignments and tests), students verify their ability to reliably perform these outcomes before graduating.
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles—programming, design, and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards, and codes of ethics.
- Analyze game engines and make recommendations for the most appropriate game engine to support new and existing projects.
- Apply advanced theories and principles of mathematics and science as required for 2D and 3D games.
- Support real-time game environments and simulations using elements such as system architecture, graphics programming, and sound/audio to optimize performance.
- Optimize programming code to achieve high performance, high speed, and reduced memory utilization, for all types of games.
- Develop artificial intelligence strategies and tactics to support real-time game environments and simulations.
- Implement network solutions and co-ordinate user groups to ensure seamless network interaction among different groups in on-line game communities. Program Vocational Learning Outcomes Program Vocational Learning Outcomes describe what graduates of the program have demonstrated they can do with the knowledge and skills they have achieved during their studies. The outcomes are closely tied to the needs of the workplace. Through assessment (e.g., assignments and tests), students verify their ability to reliably perform these outcomes before graduating.
- Analyze the differences in game genres in order to develop games that meet the needs of specific markets.
- Analyze the history of video games to compare various approaches to game development.
- Support the development of games by identifying and relating concepts from a range of industry roles—programming, design, and art.
- Contribute as an individual and a member of a game development team to the effective completion of a game development project.
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry.
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards, and codes of ethics.
- Analyze game engines and make recommendations for the most appropriate game engine to support new and existing projects.
- Apply advanced theories and principles of mathematics and science as required for 2D and 3D games.
- Support real-time game environments and simulations using elements such as system architecture, graphics programming, and sound/audio to optimize performance.
- Optimize programming code to achieve high performance, high speed, and reduced memory utilization, for all types of games.
- Develop artificial intelligence strategies and tactics to support real-time game environments and simulations.
- Implement network solutions and co-ordinate user groups to ensure seamless network interaction among different groups in on-line game communities.
Career Opportunities
Companies Offering Jobs
SpongeLab, CIBC, Bell Canada, Hudson's Bay Company, IBM Canada, ManuLife, Royal Bank
Articulation Agreements
Successful graduates of the Game – Programming (Optional Co-op) program have the opportunity to apply their credits towards further study at the degree level. Listed below are the degrees from partnering institutions that are available for this program.
Please note that each partnership has a specific minimum grade requirement in order to qualify to transfer credits, which are assessed by the partner institution.
Career Outlook
- Software developer
- Game programmer
- User interface developer
- Mobile application developer
- Software tester
- Computer programmer
- Systems analyst
- Business analyst
- Web application developer
- Database administrator
- Applications or software support
Areas of Employment
- Software companies
- Gaming companies
- Government
- Public institutions
- Banks
- Small and medium businesses