The outstanding growth of the project area today has led to it being approached from different approaches.
Of all the approaches we can cite, two are the most current and complex when establishing academic structures: Innovation and Product.
To have a more finished approach we must emphasize that the concept of Innovation is directly related to that of Design, because we understand that the responsibility of Design is precisely: Innovate, make a total or partial contribution of "original" solutions.
The Master in Development of Innovation and Product Projects, proposes a complete training in the three disciplines of the project area: Design, Management and Management, in parallel and in a theoretical and practical way, referenced exclusively to two concepts already established in the Management areas: Innovation and Product, and a third of current development in the management areas: Design and its profitability.
It is also important to highlight the recognized growth of creative areas and practices in universal Management standards, establishing an exact balance between planning (anticipating) and designing (providing creative solutions with immediate management).
Although it can be considered that the rigid and methodological image of the Management and Management areas could not coexist with the creative and artistic image of the Design areas, at present it is not so, they can.
The creative areas of Design, require more than any other, a methodological process of project development, and management and administration of resources and skills, to articulate the hard areas of Management because the latter need them.
The Master in Development of Innovation and Product Projects, presents a combined academic structure between theoretical topics and practical exercise through individual and group exercises, and workshops for reflection on project design processes.
This allows, then, to correctly structure the work of creatives and designers, providing training in current management tools, without this attentive to the creative processes.
And at the same time train the rest of the professionals involved in project development in creative methodological processes.
Finally, it is important to highlight that the superposition of the two central themes: Innovation and Product, with the three classic areas of Project, and the combination of theory and practice of immediate application make up a complete training program that will allow Design professionals to gain a space in the decision office of a project, if being confined to a mere spectator participation in the development of the project.
Duration, credit structure and degree
The estimated duration of the Master Program in Development of Innovation and Product Projects is 900 hours (90 credits).
Regarding the distribution of time, it is established that:
Being a distance Program and not being subject to face-to-face classes, a specific start date is not established, so the student can formalize the enrollment at any time, provided there are places available.
For academic and learning reasons, a minimum duration of the twenty-one month Program is available.
The maximum time available for the Program is twenty-four months. In this period of time, the student must have successfully passed all the activities evaluated, and approved the Final Project of Master or Thesis.
The credit structure of the Master in Development of Innovation and Product Projects program is shown in the following table.
The Fundación Universitaria Iberoamericana (FUNIBER) periodically allocates an extraordinary economic item for FUNIBER Training Scholarships.
To apply, you only have to submit your scholarship application on the main page of the FUNIBER portal with the required data, and the Evaluation Committee will examine the suitability of your application for the granting of financial aid, in the form of a FUNIBER Training Grant .